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- #THE FOUNDRY NUKE STUDIO 10.5V4 UPDATE#
- #THE FOUNDRY NUKE STUDIO 10.5V4 MANUAL#
- #THE FOUNDRY NUKE STUDIO 10.5V4 FULL#
Note: Before Nuke7.0v1, a different type of licensing was used. There is a version-limiter in your license that allows you to run every version of Nuke built on or before that date, all the way back to Nuke7.0v1. The Foundry Nuke Studio 11.This article will explain which Nuke versions your Nuke, NukeX, Nuke Studio, Hiero and/or a Nuke Assist licences are valid for. The Foundry Nuke Studio 10.5 V5 (WinMacLnx) The Foundry Nuke Studio 11.2v5 Win X64 MacOS The Foundry Nuke Studio 11.2v7 (圆4) 3.0 Gb The Foundry Nuke Studio 12.1v1 (macOS Linux) The Foundry Nuke Studio 12.1v2 (WinMacLnx) – BUG ID 173220 – The BlinkScript node and soft effect now support float3x3 and float4x4 matrix constructors. – BUG ID 169843 – BlinkScript: An error message is now printed in the Viewer, as well as in the initial error dialog, providing more information about compilation errors. If you require constant expression evaluation, set the Mode to Always, which causes Nuke to behave as in previous releases. This can help with UI performance in some circumstances. After an initial evaluation on all expressions to find dependencies, the default mode, Lazy, only re-evaluates expressions when needed. – BUG ID 143908 – Expressions: A new Performance > Expressions > Mode preference has been added, controlling how expressions in the Node Graph are evaluated.
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The data is then displayed in the Profile tab as a bar or pie chart, timeline, or as a table. When visual diagnostics are calculating, timing information is displayed in the Node Graph, and the nodes themselves are colored according to the proportion of the total processing time spent in each one. xml file to help you troubleshoot bottlenecks in slow scripts. Nuke can now display accurate script profile data onscreen or output it to. In addition, source clip properties are accessible through the same Python API as Nuke, improving scripting capabilities and integration into existing pipelines. For specialized Reads, like R3D and ARRIRAW, additional controls are available, just like in the Node Graph.
#THE FOUNDRY NUKE STUDIO 10.5V4 FULL#
Timeline Read nodes contain a subset of the full Read node controls, including file path, localization policy, and colorspace. You can now double-click Nuke Studio source clips and shots on the timeline to open Read node-like Properties panels. When enabled, no new localization takes place when you load a script or project, which can speed-up load times. The improvements also include a new pause localization on script/project load preference.
#THE FOUNDRY NUKE STUDIO 10.5V4 UPDATE#
When the localization policy is set to on demand or on you can update outdated Read nodes and source clips by clicking the Update button in the Properties panel.
#THE FOUNDRY NUKE STUDIO 10.5V4 MANUAL#
The new manual localization mode does not localize any files automatically, but checks in the background for updates to the source files, notifying you if they become outdated. The Preferences > Performance > Localization menu has been updated, offering a new manual mode as well as color codes to indicate the state of localized Read nodes and source clips. Nuke and Nuke Studios file localization feature has been improved. This update include new capabilities and bug fixes that improve the 11.0 release. Foundry, makers of Nuke have announced the making of Nuke 11.1v1, which introduces new features to the Nuke family.